The Virtual Console version of Super Street Fighter 2 includes most of the arcade versions and some old-school versions of the game as well. This version has a fair amount of polish, is easy to use, and is the only one with new special moves, a hyper combo system, and a four button setup. It was released for the Super Nintendo Entertainment System, Nintendo GameCube, Wii, Xbox 360 and PS3, with a version exclusive to the Wii only being released in Japan as Super Street Fighter 2 HD.
In recent years, a lot of games fans have taken to do this game an injustice. People are comparing it to games like Dark Zone (which was a poor parody) or Street Fighter Zero 3 (which was a sequel of Capcom's choice of which character to give Capcom's blessing to), or even the arcade game itself, which no longer exists. The fact of the matter is that what we have now is the best port of Street Fighter II to the arcade at the time. It may not be perfect, but it certainly is one of the best of all time and is still a strong game.
The initial Street Fighter Super Turbo beat-'em-up videogames were first-of-their-kind games containing multiple playable characters and flexible gameplay, says Sirlin, and influenced many game designers at the time. Virtua Fighter is one of the most influential games of all time for creating the genre of "videogame conversion tables" that are widely used in modern games such as Super Street Fighter 4.
If you're into emulating old arcade games, Capcom's CPS1 Street Fighter II and Street Fighter II Turbo (with their remakes, SF2+ and Super Street Fighter II Turbo) are two of the most important games in the Street Fighter history. Both have been ported to many home and portable platforms. The CPS1 Street Fighter II cabinet was released to the public in mid 1986, and featured in-built software in which users can play the classic game. There are two versions: one with the CPS1 hardware, and one for the home computers. 3d9ccd7d82